If your goal is to just have a curated set of roms, you can certainly use it for that, but you'll be missing out on nearly all the work that's gone into the project in the process. Manuals are toggleable in-game with a button combo. Specific sub PRGs are specified to be loaded where needed. Custom controls are piped in where appropriate, sometimes adding joystick controls where none existed in the original game. Custom note screens are added where needed to explain non-obvious gameplay aspects or controls. Every single game is setup to crop the border as much or as little as needed based on how much the game uses. Auto-warp or auto-loading savestates are implemented where appropriate. Every single game is setup to either enable or disable TrueDrive depending on what's needed. Curation is certainly a central goal (it's a platform that really necessitates it), but only one of several.Įvery single game is setup to use the correct joystick port by default. Anybody can pull out some roms from but there is way, way more involved here. Keep in mind however, this is not just a collection of roms, which is the implication by the reference to "a ton of zip files". The games are then started by going into the Games folder, into a specific game's subfolder, and starting the. You'd just need to take that C64 Dreams subfolder out and put it wherever you want. Once you extract the archive you'll have a C64 Dreams folder and then another C64 Dreams subfolder within that (which contains folders for Games, Retroarch, etc.). It's not possible to download it without the Launchbox stuff, but it's certainly easy to separate it from Launchbox and delete Launchbox if you so choose. Oh and 500 new games and many new SID tracks, demoscene demos, magazines and, new to this version, diskmags! The current grand total is 1068 manuals, which means 43% of the collection has toggleable manuals! Phew!Ĭustom music for text adventures (and a few other games) that are ordinarily silent. I also had to convert, clean, and divide up the scans into separate sections/pages to be more conducive to the reader. Beyond having to come up with a means to make this actually functional, it also meant sourcing as many manuals as I possibly could, in as high a quality as I possibly could, to be used with the feature. The implementation of a new manual swapping function which allows you to quickly switch back and forth between the game and manual with a controller/keyboard button combo. The most significant additions this go round are: If you're interested, you can find a lot of information on the project here and all the specifics on what's new in this version here. It's also portable and doesn't require any front-end to function (though it does come packaged with Launchbox). 100% of the collection has been tested, streamlined and custom-tailored to get you into the games and playing as easily and quickly as possible. 3 years down I still have a long way to go but it's come along nicely.Ĭ64 Dreams is large collection of hand-picked C64 games (2500 currently), demoscene demos, SID music, C64 magazines, and diskmags. I found myself perpetually unsatisfied with the experience I was getting from the options that I'd tried, so about 3 years ago I started working on this project to come up with something that would be satisfactory to me. I got into the emulation scene in the 90s and, being the C64 nut that I was, I had to dig into that side of things as well. If only I did not lose my discs.Hi everyone! I'm new here, but I'm a C64 fanatic since childhood, and have been singing the praises of the old breadbin my entire life. (this is probably a bug the emulator will search the ROMS in /usr/local/lib even if the installation is a 64 bit one and the install program will put the libraries under /usr/local/lib64/)Ħ) type 圆4 and Enjoy! (this thing evokes a tear. On my netbook, I have a coffee after the "make"./configure -enable-gnomeuiĥ) if you machine is 64 bit, do the following (as root) cd /usr/local/lib (compact instructions - tell me if you need more details).Ģ) unpack it where you want tar xvzf vice-3.1.tar.gzģ) install required dev libraries: sudo apt install build-essential libvte-dev libasound2-dev libgtk2.0-dev libgnome2-dev byacc flexĤ) configure, compile and install (it will go in /usr/local/). You can compile the native version pretty easily (well.). Seems a quite live project! Original content: and it seems to work (the lib hack is not needed anymore). I managed to compile it with trial-and-errors adding the following libraries: sudo apt install xa65 libreadline-dev libxaw7-dev libgtkmm-3.0-dev libpulse-dev Update - there is a new release now, 3.3, and as 3.2, works great.
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